Live participation refers to computer-mediated communication where the communication tool is used to support (an episodic) interaction between the performers and the audience.
Related terms
- backchannel
- live tweeting
- audience response systems
Published work on live participation
- Liikkanen, Lassi A., Kai Kuikkaniemi, Petri Lievonen, and Pauli Ojala. "Next step in electronic brainstorming: collaborative creativity with the web." In CHI'11 Extended Abstracts on Human Factors in Computing Systems, pp. 2029-2034. ACM, 2011.
- Kuikkaniemi, Kai. "Producing live participation with big screen: case study of constructive design of Kupla ui." In Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces, pp. 457-462. ACM, 2013.
- Leinonen, Teemu, Eva Durall, Kai Kuikkaniemi, Teemu Mikkonen, Antti Syvänen, Matti Nelimarkka, and Tarmo Toikkanen. 2014. “Design for Learning: Enhancing Participation in Learning through Design Thinking.” In World Conference on Educational Multimedia, Hypermedia and Telecommunications, 629–632.
- Kuikkaniemi, Kai, Matti Nelimarkka, Petri Lievonen, and Jukka Reitmaa. 2013. “MetaGroups : A Method for Collective Innovation at Large Conferences.” In CO-CREATE 2013. The Boundary Crossing Conference on Co-Design in Innovation, 635–646.
Work in progress papers on live participation
- Emerging norms in co-located chats
- Teacher attitudes and behaviors in live participation
- Anonymity and identity management in live participation
- Metagroups and live participation in groupwork
Future planned activites around live participation
- Gamification & playification
- Reputation systems
- Multimodal input and output
- Human computing
Contacts
Kai Kuikkaniemi (firstname.lastname@hiit.fi)
Matti Nelimarkka (firstname.lastname@hiit.fi)
Last updated on 3 Nov 2014 by Matti Nelimarkka - Page created on 31 Oct 2014 by Matti Nelimarkka