Time: 15th April, 2008, 9.00 am - 1.30 pm Place: South Hall, Room 110 Participants: UC Berkeley School of Information and Ubiquitous Interaction (UIx) of HIIT, Finland Purpose: Get to know one another, the iSchool and HIIT. Explore common interests, major issues in mobile media. Discuss possible collaborations and…??? Schedule: 09.00 - 09.20: Welcome; Introduction to the iSchool and HIITSpeakers: Part I, Developing world
abstracts / linksThe moral economy of the mobile phone in rural UgandaJenna Burrell http://people.ischool.berkeley.edu/~jenna/ Role of groups and and group identification in social media: The case of Facebook Airi Lampinen On social network sites, multiple groups relevant to an individual are present simultaneously. The presentation reviews the results of a study investigating the role of different types of groups on Facebook and the strategies individuals use to prevent and cope with potentially problematic situations arising from this co-presence. Designing multimodal affectice interaction - the PuppetWall case Lassi Liikkanen I present a case study from the development of an affective application called PuppetWall, which is an interactive installation built upon the puppeteering metaphor. It is designed to react to user expressions and visualize them on a large multitouch screen. I provide an outline of the system and a review of comparable applications. I describe the initial design efforts in implementing emotion recognition using speech and a novel way of using affective information to control the application. Based an initial user test, I show how users try to exploit the system by eliciting various vocal expressions. The presentation is concluded by examining the lessons learned from this design iteration, focusing on the auditory cues available and the implementation of interactive features. Large-scale experimentation of mobile social media applications: The OtaSizzle project Martti Mäntylä http://www.cs.hut.fi/~mam/ Mobile media in the context of kindergarten Antti Oulasvirta Merkitys/Meaning is a mobile media sharing application that we tested in a Finnish kindergarten. Children, Teachers, and Parents participated in the study for three weeks. Through this example, I want to I discuss how everyday social relationships can be understood in a richer way than in organizational studies and CSCW. Mobile tools for local development Tapan Parikh http://people.ischool.berkeley.edu/~parikh/ Funnelry: A mobile media portal Peter Peltonen http://www.hiit.fi/~pepelton/ Youth and Mobility: Some perspectives from the Digital Youth Project Dan Perkel & Christo Sims http://digitalyouth.ischool.berkeley.edu Spyn: Augmentation of handcraft Daniela Rosner & Kimiko Ryokai http://people.ischool.berkeley.edu/~daniela/spyn/ Self-made media Risto Sarvas In 1888 Eastman Kodak launched a mobile media creation device for consumer use - a simple filmroll camera. What can user-generated content and social media learn from over a century of snapshot photography? What has really changed after the internet and camera phones? Digital Content Communities Marko Turpeinen Our research focuses on participatory media production, social media services, applied gaming, and adaptive systems based on biofeedback. To develop successful new technologies, and bear responsibility of design decisions, we as developers should understand and anticipate the dynamics of technology-society interaction. This requires multi-disciplinary end-to-end research from technological platforms to various viewpoints to their impact on the use environment. Online images as communicative resources Nancy Van House http://people.ischool.berkeley.edu/~vanhouse/ |
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