Project in a nutshell:
- Serve-funded research project, joint effort between TKK and TAIK
- Duration: 6/2008-5/2010
- Focus on developing fast-to-use and effective service design methods based on games and drama
- Case-based hands-on research
Themes and keywords
- Co-design
- Multi-channel services
- Service localization
- Personal customer service
- Service networks
- Process-nature of service design
- User-centric design methods applied to service design
- Total user experience
- Design-for-all
Project deliverables:
- Reports:
- Service design state-the-of-art
- Interconnection between service design and co-design
- Empirical examples about the challenge of service design
- A toolbox for service design (method collection)
- Seminars
- Dissertations
- Support for the design process in selected cases
How to deliver new service design method?
- Development with real world service design cases
- Tune details together with designers and practitioners
- Several trials with similar method in various context
- Documentation of all sessions with video and pictures
- User evaluation (designer, researchers, co-design users)
- External evaluation (non-participant observer)
- Document the methods in detail and in abstract level, which can be applied in variety of cases
- Disseminate
Key findings so far:
- Even senior managers are interested and willing to participate in drama and games based design sessions
- Game-based design interaction can be effective and efficient
- The language of service design is not well established
- Service design is in line with recent development n the design research; expanding design thinking outside the product-based tradition
- The common history of ethnography and design points towards new ways of supporting negotiations between all the stakeholders involved in service design processes
Partners:
TAIK Industrial Design
HIIT Digital Content Communities
SoberIT
KONE, OP, Idean, Palmu
Last updated on 1 Feb 2010 by Webmaster - Page created on 2 Apr 2009 by Kai Kuikkaniemi