Ubiquitous Interaction (Uix) research group couples human-computer interaction studies with design in the area of novel interfaces (mobile, ubiquitous, multimodal, mixed reality). The goal is to contribute to technology development efforts by deepening our understanding of human and technological issues relevant in the use of new technologies.
people
- Martti Mäntylä, Prof., group co-leader
- Giulio Jacucci, PhD, group co-leader
- Antti Oulasvirta, PhD, Cognitive Science group co-leader
- Timo Saari, Prof., Psychology of Media
- Tommi Ilmonen, Dr., Computer Science
- Antti Salovaara, MSc / Cognitive Science
- Vesa Kantola, Film Director and Producer
- Petri Saarikko, Interaction Design
- Peter Peltonen, Social Psychology
- Lassi A. Liikkanen, Cognitive Science
- Airi Lampinen, Social Psychology (Master's worker)
- Eero Huvio, MSc software engineer
- Ann Morrison, Interaction Design
- Rodolfo Samperio, Graphic Design
- Tero Hasu, MSc software engineer
- Antti Lindqvist, Social Psychology (Master's worker)
UIx alumni:
- Carmelo Ardito, visiting researcher 2007
- Esko Lehtonen, Cognitive Science
- Sara Estlander, Cognitive Science
- Esko Kurvinen, Dr., Industrial Design
- John Evans, Interaction Design
- Jan Blom, PhD.
- Anu Kankainen, PhD.
- Jürgen Kiefer, visiting researcher 2007
- Tancred Lindholm, M.Sc.
- Jyrki Oraskari, M.Sc.
- Tomi Kankainen, M.A. M.Sc.
- Harri Lehmuskallio, M.Sc.
- Esa Nuuros M.Sc.
- Sauli Tiitta, MA
research tracks
The research is organized around five topical areas in the area of human-computer interaction:
- Future User
Understanding the social and psychological aspects of using ubiquitous technologies - Technology Ecologies
Designing for fluent interaction with multiple devices - Privacy
- a Ubiquitous Perspective - Performative Interaction
Mixed reality and multimodal interfaces support and recognize expressive acts - Group Media (link coming soon)
publications
methods
User Research - Identification of issues in user practices
- Ethnography
- Quasi-experimentation
- Needs analysis
- Concept innovation
Interaction Design - Designing and prototyping novel interaction features and paradigms
- Concepting
- Interface design
- Prototyping
- Argumentative design
Field Evaluation - Critical assessment against explicated user criteria
- Intervention studies
- Interaction-log – content-conversation analysis
- Contextual interviews
projects
Ubiquitous Interaction runs several national and international projects:
- CALLAS (2006-2010, EU IST)
Multimodal interfaces and emotions in art and entertainment - IPcity (2006-2009, FET EU IST)
Mixed Reality and Presence in Urban Environments - PASION (2006-2009, FET EU IST)
Psychologically Augmented Social Interaction Over Networks - ContextCues (2006-2009 Academy of Finland)
Context data derived situation cues to support meaningful interactions - Drama (2004-2007 Academy of Finland)
Interactive theatre and scenarios for user centred design - MCM Mobile City Moments (2007-2009 Eureka CELTIC)
mobile group services in cities through mobile mashups - Täky (2007-2008 TEKES)
User created location tags
Past projects:
- Between (1.6.2001-31.3.2003 TEKES)
Study and create ubiquitous computing product and service scenarios and prototypes - Context (1.11.2002-31.12.2005 Academy of Finland)
Characterization and analysis of information about user's context and its use in proactive adaptivity - MC2 (2004-2006, TEKES)
Mobile Content Communities - Wireless Festival (2004-2006, Celtic, TEKES)
Wireless applications in large-scale events - MobiLife (2004-2006, EU IST)
Mobile Life
Last updated on 16 Dec 2009 by WWW administrator - Page created on 13 Jan 2007 by Webmaster