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HIIT Board Nominated Zhang, Roos to Post-doc Positions
Fri, 23.05.2008
Ruishan Zhang (left) and Teemu Roos16 May 2008 - The HIIT board has nominated Dr. Ruishan Zhang (FI) and Ph.D. Teemu Roos (PAS) to post-doc positions, both for three-year terms starting on 1 August, 2008.
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BeAware EU Project Launched
Thu, 22.05.2008
22 May 2008 - The EU project BeAware has been officially launched. HIIT coordinates the consortium involving industrial and academic partners from Finland, Sweden, and Italy. The project will study how consumer's awareness of energy consumption can be facilitated by combining sensors monitoring energy use with mobile and ambient user interfaces.
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Tekes Accepts Funding for the ICT SHOK Future Internet Programme
Fri, 16.05.2008
16 May 2008 - The Board of TEKES has donated first-year funding for the Future Internet (FI) programme of the Strategic Center of Excellence in Science, Technology and Innovation in ICT (Finnish acronym ICT SHOK) run by Tivit Oy.
The total volume of the work planned for the first year (1 April 2008-31 March 2009) is some 50 person-years and is expected to grow significantly in later years.
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Now in print: "Host Identity Protocol (HIP): Towards the Secure Mobile Internet" by Andrei Gurtov
Thu, 15.05.2008
9 June at 16.00: HIIT Summer Cruise
Wed, 14.05.2008
The traditional HIIT Summer Cruise for the HIIT personnel will take place on Monday, 9 June at 16.00.
- We meet at Helsinki Market Square (Helsingin Kauppatori) at 15.30.
- We'll sail over the seas on m/s Doris starting at 16.00.
- A dinner will be served.
- The cruise will end at 19.00.
26-28 May: SAB 2008
Wed, 14.05.2008
The Scientific Advisory Board's next meeting will be held on 26-28 May, 2008 in Kumpula, Spektri and Otaniemi.
The programme has been published »Annual Report 2007 Published
Mon, 12.05.2008
HIIT Annual Report 2007 has been published. It can be found here in PDF form.
Future game changes based on the player's emotional state
Fri, 25.04.2008
24 Apr 2008 - The FUGA research project "The Fun of Gaming" creates methods and sophisticated techniques to improve gaming research and the overall gaming experience. The goal is to examine how the gaming experience - player's emotions and cognitions - can be accurately assessed.
More in Finnish »
Patrik Hoyer and Mikko Koivisto New Academy Research Fellows
Wed, 23.04.2008
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